



Pros: Extremely effective on PvE, while also effective in PvP if used properly.Cons: Extremely expensive without spending points into MAG, and doing so means sacrificing potential damage.Pros: PvP-oriented party, but is devastating in PvE (though expensive).Gunner, Gunner, Gunner, Priest with Gunners all having Bazooka/ Cannon/ Missile and Priest with pure damage aura Electric shock and freeze explosion can ram the way through the game after acquired, until permafrost and lighting are found. Can even shred Hell 5 with freeze explosion. Note: Priest(s) may be substituted in to add variety and increase damage significantly.Ī slight modification of the triple mage single priest team, but much better.This can present major problems with the Boss Flyers. Pros: Very effective for PvP, especially when paired with magical swords.Gladiator, Gladiator, Gladiator, Gladiator Cons: Gladiators can be put out of action by intense close-range attck enemies like Purple Cap Mushroom and Snipers have low damage, without help of priest.Can handle crowds and bosses terrifically and is easy to level up. Pros: Very effective for PvP, especially when paired with magical swords and bows.If you cannot read Japanese, you might want to visit the Google Translation instead. Article about the Priest at the Japanese Stick Ranger Wiki.On its own, it will not create an aura, but will affect the colour of any present auras caused by other Priests or other stats from the same Priest. As always, damage cannot be reduced below 1.īlue Aura comes from the MAG of the Priest. All values are rounded down to the nearest integer - in other words, decimal values are ignored. With a team of four Priests and 14 STR per Priest, as long as the whole team is within each other's range, total Aura (AT) would beĪ Staff of Wood has 2-3 AT before Aura, which becomes 3-4 AT with Aura (AT).Īura (DF) increases the defense of a character which reduces Physical damage taken by characters. Aura (AT) has an effect on secondary attacks as well. With more than one Priest present, the aura color is based on the combined values.Īura (AT) increases the minimum and maximum attack of a character by a percentage, rounded down to the nearest integer. RGB colours are mixed by proportion of the STR, DEX and MAG values respectively to obtain the final aura colour. It's very similar to color selection on any paint program. The player could end up with nearly any color possible depending on how much of STR, DEX, and MAG are in his or her stats. The colour of the Aura is determined by the proportion of STR, DEX and MAG the Priest has. From left to right: pure STR, pure DEX, pure MAG, equal proportion of all three stats. The colour of a Priest's aura differs, depending on the stats of the Priest. If the auras of more than one Priest are overlapping, the effects will stack additively. To get an aura, the Priest must be alive, have at least one SP spent in STR or DEX, and have a staff equipped. The aura is represented by vertical lines near the feet of the stickmen. All characters within the Priest's range will have a percentage increase in attack, as well as an increase in defense. The special ability of the Priest is its aura ability. For the Powder Game background, see BG-aura. On the other hand, the Staff of Light, Lightning Staff, High Light Staff, Inferno Staff and Inferno Rod create projectiles and can miss.Īuras "Aura" redirects here. If two enemies are at the same spot, it might hit a different enemy than the one it was originally intended to hit. For these, a Priest swings the staff, and a bolt usually represented by an "X" that is the same color as the staff will appear at all enemies within the priest's range. Most staves use a direct attack which immediately hits multiple enemies and cannot miss.
